Facade interactive game walkthrough




















Get kicked out: say enough offensive things or make enough unwanted advances. Talking about Grace's melons is an easy way to trigger this outcome. When Grace asks whether everything you've been asking has been toward some particular purpose, say no, and she'll choose this course of action; saying yes will cause her to admit to sleeping with a fellow artist, but she'll still leave.

Get Trip to admit to the affair with Maria and then leave: direct your questions primarily toward Trip along the same lines as number 2 above; when he asks if everything is adding up to something, say yes.

Get Trip to admit to the affair AND get Grace to admit to sleeping with Vince, and they wind up staying together: just like in question 3, except answer "no" to Trip's question. Have Trip admit to being ashamed of his parents in comparison to Grace's parents.

This will make him break up with Grace and leave. This consists of siding with Trip mainly until him and Grace start asking you yes or no questions. I got Trip to admit that he purposefully asked her to marry him in front of a public to force her into it, and also that he just can't accept the idea of having an artist wife, hence pushing her into advertising instead. They calmed down and said they'd need to talk it over, and wished me a good night.

As for what I did to get this ending, I picked up the 8-ball and quoted it through almost all of the scene «Ball says "Maybe"» , said random but unoffensive crap, pointed at everything, and told Trip, who asked me if I was leading up to something: "Nah it was just random crap. Still, it was a very satisfying ending for the very low amount of meaningful input I've given this thing :P. I flirted and kissed Grace agreeing about everything and saying she looked good somehow made me able to do that and told lots of times that Trip cheated on her with Maria.

In the end, both were uncomfortable, and akward Grace and mad Trip insisted that everything was fine with their marriage and that i should leave. After they close the door on you, you can hear them saying:.

Trip: You were something else tonight! Grace: How could you say such things about me? Trip: Me?! What the fuck were you thinking?

Grace: You have so many problems i don't even know what to do! Also, note that in every game, there is a time near the end where they say about what you've told them.

I noticed that the combination of those things defines the ending. And then there is an ending for "Yes" and one for "No". The number of ending is the squared number of subjects times 2 maybe less, since sometimes diffrent things lead to a same ending, while some don't even matter.

I got them say "Thank you, you really helped us tonight. The open-ended narrative, with many possible outcomes, is most compared to Galatea by Emily Short. Codex Gamicus Explore. Main Page All Pages.

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Edit source History Talk 0. Cancel Save. Diary - Your Diary is located at the bottom left corner of your screen and stores all the notes you make along the way. Menu - The menu button is located at the bottom left portion of your screen. Hints - The hint button found in the lower right hand corner of your screen. Click here if you're stuck.

Just remember, the button takes time to charge before you can use it again. Inventory - Your inventory can be found at the bottom of the screen by hovering over the area.

To lock it in the open position, just click the padlock at the top of the bar. Navigation Icon - When you cursor turns into an arrow with a globe, it means you go move in that direction.



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