You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Share this: Twitter Facebook. Like this: Like Loading Sorry, there are no cr cked version available of those games. Of course there are. But here is the only cr cked games links I provided.
There is no cracked version available of Asphalt 4. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. N-Gage 2. EMBED for wordpress. Want more? As you pursue the cube you journey through three zones, each with four levels.
The levels themselves are subdivided into linked sections which you progress through linearly, and each section contains some kind of puzzle or challenge which may require dexterity, clever thinking, or both. As you clear a level the next level is unlocked, and these are all accessible from the game world map so you can go back to them if you like.
Levels take a while to load, perhaps 10 or 15 seconds on average, but once you're in a level the different sections load instantly so the overall loading time is very low. The easy way to complete a level is to just go through it ignoring all the bonuses, but if you want to score maximum points you have to collect all the glowing spheres, and this can be very tricky as some of them are hidden or in awkward-to-reach places.
As you progress through the game you will be able to turn into two other kinds of ball, and all three types have their own abilities. Many later puzzles require you to use all of these abilities, and it may become easier to collect spheres on earlier levels if you go back to them after gaining a new kind of ball. The pace of the game varies tremendously, with some sections moving at very high speeds while others force you to stop and think.
It's very very easy to learn how to play Bounce as each gameplay element is introduced one at a time, with the first levels effectively acting as a tutorial.
There are also three separate Arena levels, but more about those in the Arena part of this review. This could easily be a Nintendo DS game for example. There's a good variety of scenery and objects, and even relatively small sections can seem large thanks to the careful level design.
There are numerous cut scenes, most which use the game's own 3D graphic engine so they blend in with the gameplay perfectly.
Many of the images the game uses are unusual and memorable, with a combination of cute animals and surreal psychedelia. There are also a few cut scenes which use 2D artwork that have an ink-heavy comic style. The sound is great, there's a lovely soundtrack that starts out jolly and gets darker towards the end of the game. The music complements the graphics wonderfully. The sound effects are good too, with a variety of noises for the different ball types and some amusing things thrown in here and there such as the clucking that the giant cube birds make when you step on them.
Two of the three Arena-oriented levels, the left involves cannons while the right involves high speed N-Gage Arena There are three Arena-based levels which you can unlock by collecting enough spheres from the main levels. They appear in the centre of the game map so you can go to them at any time. The Arena levels have no real end points and you can't die, they're simply contests to score as highly as possible within a time limit.
You score automatically by just being in the level but to get a good score you should collect coins which add points at a faster rate and rings which extend the time limit. Each level has a completely different design, requiring different kinds of skills to do well in it, and people who do well on one Arena level may not do so well on another. Scores are uploaded to an online league table so people can compare their rankings. This can be used for playing N-Gage games, or for any other phone function.
All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function. Bounce is perfectly playable through TV Out, it's very much like playing an old console game. The colours are lovely and bright though the 3D textures look pixelly. The music is nice to hear through the television's speakers. Our Bluetooth keyboard worked absolutely brilliantly with the game, showing an instant response to every key press.
Note that you have to redefine the "jump" and "change shape" keys from the settings menu when in horizontal mode, because these functions are mapped to the phone's gaming keys by default. Redefining them to 1 and 2 seemed to work well.
Overall Bounce: Boing Voyage has lovely graphics, a gorgeous soundtrack, fun gameplay, a very welcoming learning curve, and above all bags and bags of charm. If you complete the game and pay close attention to the end credits, you'll see an example of how the developers have gone beyond the call of duty with this project.
It's a very "player-friendly" game, it never traps you in an unfair situation, and if you do die you always feel that you deserved it. If the worst happens, it puts you in the nearest safe place to where you died so you don't have to repeat anything you've already done. Bounce maximises fun and minimises drudgery, which is ideal for a phone game. That's about one sixth of the price of one Nintendo DS game. The amount of gameplay you're getting for your money is huge, and it's definitely the best 7 euros this reviewer has ever spent on a brand new game.
It's not perfect: the gameplay isn't as original as Reset Generation or Mile High Pinball, it might have been nice to have more hidden areas and different routes through levels perhaps based on ball type to increase replay value, more difficult puzzles in the later levels would have made them much more satisfying, and of course more levels in general would be very welcome.
Some kind of multiplayer mode, either online or Bluetooth-based, would have been the icing on the cake. However, for 7 euros Bounce is excellent value for money. It's a carefully-crafted very playable 3D platformer which has managed to find its own style without being too derivative, and it successfully reinvents a forgotten game series. Hopefully we'll see more Bounce games and more games in general from the developer Rovio as this is a brilliant debut for them on N-Gage.
They clearly know what they're doing. It's been published by Nokia itself, and the developers are the Polish company Infinite Dreams, who are well-known in the smartphone community for their acclaimed high-quality games such as K-Rally, Sky Force and Super Miners all of which are available for N-Gage phones, just look for the versions labelled "Symbian S60 3rd Edition".
HO:COTD is a sort of combination of a fishing simulator and a role playing game, with every successful catch earning you experience points XP that bring you closer to "levelling up", which unlocks new features, playing areas, items and even mini-games. You can just fish at random if you want, or you can choose to take part in a quest usually to find a particular object lost underwater, or to catch a certain creature , or you can take part in tournaments which are held several times a day in the game world they're offline tournaments against computer players, so you don't need an internet connection.
All three activities can be done at once, so for example if you get bored of a quest you can go off to join a tournament. Some of the characters you meet exist in real life, and the resorts themselves are represented by locations in the game based on real maps. You start the game in Costa Rica but as you earn experience you'll unlock the other locations, and you can fly to them from each resort's airport. As you level up, new fishing tackle will be available to you from the resort shop you don't have to pay for it, just reach the right level of experience and go and collect it.
The controls for the game are very, very simple: you move with the direction pad, and you select things with either the direction pad button or the top gaming button the A button. You also occasionally have to choose an option with the blue soft keys.
You choose where to fish from a detailed 2D map which you drive your boat around. The map is animated, so for example you can see where other boats are fishing if there are any , and the depth of the water is visible from the colours of the sea or lake. Once you decide on a place to fish, you just click the button and you're presented with a 3D view of the spot where you can look all round and up and down. Using a golf style power meter, you press the button to cast your line, and then press it again to choose how far out you want the line to go.
If you've managed to obtain a depth meter, you'll see a chart showing how deeply your lure has sunk, which is important as different lures sink at different speeds, and different fish live at different depths. Reeling the lure in keeps it at that depth, though it may drag it away from an interested fish. When a fish does try to take the bait, the game's camera zooms in on the end of your reel, and if the fish is ready to be reeled in a blue icon will appear telling you to press the game button.
This is where the excitement begins: you have to get the fish all the way back to the boat, with that distance represented by a blue bar. At the same time, the fish has to get away from you, so it tries to pull on the line as hard as it can, and the strain on your line is represented by a green and red bar next to the blue bar. If you don't reel the fish in it will get away, but if you do reel the fish in it will cause strain on the line.
Your task is to balance the strain with the reeling, and this is where the essence of the game lies, in "playing chicken" with the strain gauge so that it goes as close to breaking point without actually breaking.
This is made very difficult by the constant changes in direction of the fish, and you see it spinning you around in the main display, occasionally even jumping out of the water in a rather spectacular manner.
If the above process sounds complicated, it isn't, you get to know the game very quickly and fishing becomes an instinctive process. Catching a fish feels very much like a duel, which is probably as it should be. If you manage to get a fish reeled all the way in, you receive experience points based on how rare the fish is and how difficult it is to catch.
You can then either keep the fish or release it the game generally rewards you for releasing fish, especially rare species. Sometimes you'll find a fish is very easy to reel in, and then you'll discover it isn't a fish at all but an object of some kind. It's worth keeping all the man-made objects you find, as you receive bonus experience points for removing rubbish from the water, and the objects may help you solve certain quests.
Particularly interesting are the messages in bottles that you catch from time to time, which reveal the back-story to the location you're in at the moment. For example the Costa Rica resort has lots of ancient maps and messages from Christopher Columbus.
You'll also very occasionally catch a creature that isn't a fish, such as a turtle, crocodile or even if you're lucky the Loch Ness Monster. Some Important Hints One of the problems with HO:COTD is that it doesn't really have a tutorial to get you started, so let's take a break from the review for a moment and look at some important things you should know before playing the game: - The "Pause" menu is your best friend, it contains all the important information you need to play the game.
You have to collect it for it to appear in your tackle box, and you have to then select it from your tackle box in order to use it. For example some of the higher level lures sink much more quickly, which means they're useless in trying to catch fish which live near the surface.
You need different kinds of tackle for different kinds of fish, there are no simple tackle "upgrades". If you want a further hint or a reminder of what you're supposed to do, go back to the dot and click on the button. As you progress, the fishing techniques you can use become more subtle and complex. The depth meter will help you do this, as will an appropriate choice of tackle. You earn experience, levels and equipment completely separately in each resort, so for example you might be level 10 in Costa Rica but only level 2 in Alaska.
In effect, each resort is a separate game. For example, if you have the phone in offline mode, you'll have to activate vibrating alert in the "offline" profile for the rumble feature to work in the game. You can usually find the profiles icon in the "Tools" folder on the main menu screen. Let the main menu of the game run on its own and you'll see fish and objects you've recently caught float by in a virtual aquarium. It's dusk in the game world, and we've caught something!
What is it? A shark?
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