The player says "pung", and then reveals the two matching tiles that match the discard. For example, if the discarded tile was the 7 of bamboo, and the player had two more bamboo 7s on the rack, that player would call "pung".
When calling pung, a player turns the completed pung with all three bamboo 7s, in this case face-up, discards a different tile, and the turn passes to the right. If nobody claims the discarded tile but it completes a chow for you, you may claim it at the beginning of your turn by saying "chow". You then must turn your chow face-up, revealing the completed run e. You then discard a different tile and play continues as normal. If the discard does not complete a set for you, then on your turn you draw the next tile from the wall going left.
Unless this gives you a mahjong, you then discard a tile face-up. Note that only the most recently discarded tile can be claimed. Some players also play with a "Kong", which is four of the same tile like an extended pung. The same rules for claiming a discarded tile apply, but any player completing a kong immediately draws an extra tile before discarding.
The hand ends when somebody declares mahjong and reveals a complete tile hand of four sets and a pair. If nobody has revealed a mahjong by the time the wall runs out of tiles, the game is considered a draw and the dealer redeals. Simple scoring awards one point to whoever achieved the mahjong and won the hand. Many more complex scoring arrangements exist, which vary widely by region. Bonus point-scoring awards an additional point for not winning by taking a discard, or winning with the last tile in the game, or having a pung of dragons.
Exponential scoring scores each pung at 2 points, which is doubled if the pung was not revealed, doubled if the pung used ones or nines, and doubled twice more if the pung was a kong. Due to the many scoring variations, players should be careful to agree on scoring rules before a game. Players play to a pre-determined number of points, or 16 rounds, or until players agree that they are done. Actively scan device characteristics for identification.
Use precise geolocation data. Select personalised content. Create a personalised content profile. Create melds. Each of these melds is a different combination of tiles that you can make. If you play melds during the game, you will earn a certain amount of points for each different type of combination. As long as you have the correct number and type of melds for a Mah Jongg, then the round is over. Settle the scores. After someone has won the round, you will need to calculate the scores for each player.
There are several different ways to score in Mah Jongg, but to keep things simple, you can assign points based on the following guidelines. Keep playing until you have played 16 rounds.
After you have finished 16 rounds, add up the scores for each player to determine the winner. Lola Wright. Yes, but they have to have an open side. Like two " ", they have to be on the edge, so to speak. Not Helpful 9 Helpful 8. Not Helpful 0 Helpful 8. It depends how you play, but generally the winner receives points and no one else.
Not Helpful 0 Helpful 5. You can turn them into anything you need them to be, kind of like the joker in typical Western card games. Not Helpful 0 Helpful 1. Joyce Chen. You can set it up exactly as before, and play with three players. There isn't much of a difference, I've tried it many times with my family when someone chickens out. Not Helpful 0 Helpful 0. Include your email address to get a message when this question is answered. By using this service, some information may be shared with YouTube.
This game can also be played with 2 or 3 players. Helpful 1 Not Helpful 0. The object of the game: Each player is dealt 13 tiles. Another tile is picked up at the start of each turn so that the player can try to make four groups of three tiles and a pair. The first player to do this wins the game. Helpful 0 Not Helpful 0. Submit a Tip All tip submissions are carefully reviewed before being published. You Might Also Like How to.
How to. How to Play Risk - wikiHow. More References 2. Co-authors: Updated: October 26, Categories: Strategy Board Games. Thanks to all authors for creating a page that has been read 75, times.
Draw tiles from the wall, with each player drawing from her section. Each player takes four tiles at a time until everyone has East then takes one tile from the end of his wall. The player to his right takes the tile under that, the next player takes the next tile in the dealer's wall, and so on until East has 14 tiles and the other players have Set tiles in front of each player so that so that each player can only see his own tiles.
Organize them by their suit and number. Try to get a complete hand, which is four groups and one pair. Groups are made of three tiles, and must either be matching or sequential.
Discard a tile if you are the dealer and you have not already won the game based on the original tiles you drew. Take the discard to make a sequential run only if it has been placed by the person to your right. Take a discard to make a group of three whenever you see it, regardless of who placed it.
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