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Minecraft is a sandbox video game where you can explore randomly generated worlds and build amazing things from the simplest of homes to the grandest of castles. Play in creative mode with unlimited resources or mine deep into the world in survival mode, crafting weapons and armor to fend off the dangerous mobs.
Whether they are annoying enough to warrant a declaration of genocide or not is up to you. Speaking of genocide, players of Stellaris should be familiar with the notion.
It's another 4x strategy game set in space, except the scope is bigger than most titles as the gameplay essentially involves painting the whole playable part of the universe with your faction's color. The problem with that is it gets a little too cramped later on because other alien factions have the same idea of utopia and peace. Thankfully, Stellaris' combat is more involved and real-time, so enforcing your view of peace on xenomorphs by annihilating them is more visually gratifying here.
If real-time action and 4x space mongering are a little too fast for you and you want your decisions to be more calculated, then head on over to the Galactic Civilizations games. At their core, they're turn-based strategy games. This is a closer experience to Civilization games as it also uses hexagonal tiles for territorial management. Much like most 4x grand strategies, Galactic Civilization games layout several win conditions for the players so they don't have to resort to something that would have made Gandhi faint.
Of course, being set in space and literally having some of the most hypnotizing space battles in cinema, Star Wars had to have its own strategy title. That would be Star Wars: Empire at War and surprisingly, it's one of the few strategy games for a franchise that's more fixated on warrior space monks and their laser swords. That's why Empire at War is a refreshing change of scenery for Star Wars games.
As such, this is like getting two RTS games in one package. Space strategy games mostly stress out players with domain management and empire expansion that they forgot what's actually nerve-wracking in space: the fact that there are only a few sheets of metal between you and an unforgiving void. It's a ship management simulator that also doubles as a strategy game. Players give orders to their crew amidst battle and other space travel predicaments.
Oh, it's also a roguelike so do expect to start from the beginning upon failure. One of the most ambitious strategy games set in space, Distant Worlds: Universe stays true to its name and gives players the whole universe as their playground. It's everything a space game can be, a 4x strategy title and ship management simulator that also doubles as an RPG.
When not upgrading their space vessels or forming an armada, players are given the chance to corner the in-game market and economy.
Empire management is also a thing but players shouldn't expect to learn everything after a few dozen hours. It's a complicated game. Despite Homeworld's popularity, not many games were able to reproduce the same formula or even attempted to follow suit. Then there's Nexus: The Jupiter Incident; it made a noble attempt and ended up with a commendable result.
It's an RTS through and through, so players only have to worry about managing their ships and making some foresight-fueled maneuvers. The graphics surprisingly hold up well to this day and the game is dirt-cheap. That doesn't mean it's no good though as Nexus: The Jupiter Incident is right up there with Homeworld as one of the foundations of future real-time 4x games in space.
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